Update 20 August 2010
UNIT TWO-LESSON FOUR: EDITING
Film Editing Great, Walter Murch, at work editing Cold Mountain in London 2003.
Recommendation: See a review of a book on Murch's Editing, In the Blink of an Eye: A Perspective on Film Editing by Walter Murch.
The foundation of film art is editing. —V. I. Pudovkin
LESSON FOUR: Assignment List. Recommended time to complete Lesson Four: 8 hours. Watch these You-Tube Clips on Editing, including excerpts from The Cutting Edge: The Magic of Movie Making (U.S.A., Wendy Apple, 2004). Part I is about 10 minutes long; Part II, 4 minutes. The complete documentary, produced by ACE, American Cinema Editors, is quite excellent and is available on DVD at the MiraCosta College Libraries (Oceanside and San Elijo Campuses); ask the circulation desk if you can't find it. See also the ACE (American Cinema Editors) website; ACE awards the Eddies for excellence in film and television editing.
WEBLECTURE #4
Cutting Up Time and Space
Editing Definitions | Editing and Time | Fact-Fiction: Stone's JFK | Frame-Shot-Scene
Montage-Eisenstein's Battleship Potemkin | Network and Media Empires |
News Shows and Editing | Recommended Editing Resources
A film is created and re-created in several stages, the three most critical points of creation being writing, shooting, and editing. A film is created first in the mind of the writer who transforms the story in the mind's eye into a script on paper; then in the actions of the director, cinematographer, performers, and crew, who transfer what's on paper to celluloid; and then—after the film has been photographed and sound tracks recorded—in the work of the film editor. Ideally, all three stages of creation are connected in a steady flow back and forth of creation and recreation.
The premier association of film editors in the United States, the American Cinema Editors (or ACE), offers this definition of editing:
What does a film editor do? The following is cited as a more frequent series of activities. However, there may well be exceptions. When the script is first obtained, usually the producer and director agree on a specific interpretation. The film is then shot and when the dailies (sometimes called rushes) are processed, the editor begins his/her job. Ideally, the editor has previously consulted with both the producer and director so that all three persons are aware of the concept, which is desired. The editor then assembles the dailies into a continuity of story as envisioned in the beginning, creating drama and pacing suitable to the type of picture involved. The editor works sequence by sequence, eventually putting the sequences together for the final product. He/she then determines the specific audio and visual effects and music necessary to complete the film. Working closely with persons in each of these departments as well as optical and/or special effects houses, he/she finalizes the film for viewing and approval by the director or producer. This brief information summary is in no way meant to be considered a comprehensive report on either the schedule for job opportunities in the motion picture/television fields or the overall job requirements of a film editor. Instead, it is merely a summary which ace hopes will be of some assistance to those persons requesting information. (ACE - about editors)
According to Giannetti, editing, at its most basic level, is the joining of one shot with another; that is to say, editing is the assembling and arrangement of shots. This is, of course, only the basic idea of what a film editor does. Scenes or situations in film are created in the constructive editing of visual images—so that a filmmaker actually creates new time as well as new space. Where photography, mise-en-scène, and movement are languages used primarily for the manipulation of space, editing is a film language in which time is also manipulated. Through editing, time can be compressed, expanded, stopped, mixed up, redirected, and distorted.
Frame-Shot-Scene-Sequence. We've already learned about how the filmmaker helps us to see with new eyes by using the camera as an instrument of expression. The filmmaker uses distances, angles, lighting, lenses, focus, composition, movement, and other techniques and devices available for recording the action—as well as for manipulation, distortion, duplication, and animation to create shots that, when assembled in the editing room and displayed on the screen, enable us to experience the filmic reality.
Frame. A frame is a single, still photograph within a shot; what you see when you pause a film is a frame. In traditional film, there are 24 separate photographs going through the camera each second (for a 5-minute scene, which is 300 seconds long, there will be 7200 separate frames!). The word "frame" in the context of editing always refers to an individual picture photograph in a strip of film.
The word "frame" is also used in discussing photographic technique and to describe parts of a mise-en-scene; in the context of cinematography, a "frame" is a set of of lines that enclose a subject or object being photographed, such as when a character is "framed" by a window. The "frame" refers to the outlining borders of an image or part of an image.
Shot. A shot is a strip of celluloid with many still photographs on it, a bit of the film that continues without cuts or interruptions. A shot is made up of a series of frames, as many as are needed between the time the camera starts rolling ("action") and the camera stops ("cut"). The shot is sometimes considered the basic element of film. Shots can be very short (less than a second) or very long (several minutes); the shorter the shots, the more formalist the editing and the longer the shots (long in terms of time between "action" and "cut"), the more realist the editing. According to Giannetti, the average length of a shot in mainstream films is about 10-15 seconds long. A long and complex shot is called a "sequence shot" (see below).
Scene. The editor assembles different, related shots to create a scene. A scene consists of shots that show something happening in a continuous time and space; a scene can be built through connections to a common idea or image.
Sequence. The editor assembles different, related scenes to create a sequence. A sequence always contains more than one shot, and usually contains more than one scene (very short films may have scenes but no sequences). A sequence can span different times and/or locations, as long as the dramatic elements and structure are unified, such as by theme.
Sequence v. Sequence Shot: The terms "sequence" and "sequence shot" mean two different things. In the Glossary section of Understanding Movies, Giannetti defines "sequence shot" as "a single lengthy shot, usually involving complex staging and camera movements" (582, 11th edition). A "sequence shot" is ONE shot - and there is no editing within one shot. As I use the term, "sequence" refers to a length of film containing MANY shots, specifically a group of scenes that comprise a major section of the film. On many DVDs, you have a feature called "scenes" - these so-called "scenes" are usually made up of several scenes, and I think of them as the DVD preparer's idea of the "sequences" in the film. If the DVD listed all the actual "scenes" in the film, the list for most films would be very long and unmanageable. It's a little confusing. I would like to propose another term to avoid the confusion. So it's OK to use another term that works for you, like "section of the film" instead of "sequence."
A frame is like a word; a shot is like a sentence; a scene is like a paragraph; and a sequence is like a unified group of paragraphs (or like an act in a play). Arranging these sequences, the editor constructs the movie.
For an example of the differences between shot and scene, watch the video below till about 4:39. Then read my analysis below.
This video clips almost the whole scene in General Ripper's office when he reveals his scheme to Group Captain Mandrake. The whole scene lasts about 5 minutes and is made up of 9 shots (I am including a part of the scene that this clip does not show, a short beginning of the scene showing Mandrake coming down the hall and entering the General's office; most of the scene is shown here: 4:39 minutes, 8 shots). The first shot shown in the video is lengthy both in terms of time and in terms of how much of the setting it takes in (it is a long shot that shows us a lot of the room, an over-the-shoulder shot showing us the General's back, his desk, a large section of his office all the way back to the doors at the far end and the framed weapons on the far wall, and Group Captain Mandrake in the midground facing the General and challenging his decision to call the code to start a nuclear war).
When does a shot begin and end? When you can tell that something has been cut in or out, that signals the start of a new shot. Then, when you can tell that something has been cut in or out of what you have been looking at, that begins another shot. For example, in this scene, most of the cuts are dialogue and reaction shots showing the two characters in the scene: first we're looking at the Ripper and then CUT we're suddenly looking at Mandrake and then CUT we're looking at Ripper again, and so forth. As you learn more about film editing, you will become aware of these cuts in the film, and will gain a greater awareness through knowledge of the editing techniques of the rhythms and meanings of editing.
When does a scene begin and end? A scene usually begins in a new location or time and ends when the viewer is taken to another location or time. The scene above takes place primarily in General Ripper's office at Burpleson Air Force Base. In the scene immediately prior we are in the B-52, the plane carrying the bomb to be dropped in Russia; in the scene immediately following, we go to the War Room (immediately after a brief re-establishing shot, a birds-eye shot of the Pentagon Building, where the War Room is located).
The video above also illustrates two styles of editing discussed by Giannetti: realist and classical. Where most of the scene uses classical cutting (reaction shots in conversation are typical classical cuts, back and forth between Ripper and Mandrake, with a less than 2-second cut to a closeup of a gun, a moment by which Ripper threatens Mandrake), the first shot in the video is an illustration of realistic editing (realistic editing uses long takes - one way to think of realist editing is to think less editing, longer takes). This shot lasts almost 3 minutes of the 5-minute scene (counting the part not shown in the video above); in the remaining 2 minutes, there are 8 shots.
Editing and Time. As Thomas and Vivian Sobchack write,
Many art forms produce their meaning in time and through duration: dance is movement in time, music is sound in time, drama and prose fiction are actions in time. The moving image in film is an image in time, and—unlike the experience of looking at painting and sculpture—the experience of viewing a film requires the viewer to be in some way aware of the flow of time. This flow of time, however, is not a simple thing, for there are several different kinds of time in the cinema. (An Introduction to Film, 1987)
There are different kinds of time we can talk about in film; three of the most common are shooting time, screen time, and running time. Shooting time is the time it takes to make, to shoot, the film (the time to set up for camera and lights, building sets, preparing actors, traveling to locations; time when the camera is rolling; time after the film has been shot and footage is collected so director and editor can choose shots for assemblage in the editing room). Screen time is reel world time, the number of minutes, hours, years, or eons (past, present, and future) of story time world that we experience during the screening. Running time is reel and real time, the time it takes to go from the start of the first reel to the end of the last; actually, running time is real time for the audience ("seat time"), the time it takes to watch the whole film from start to end (that's right, the end arrives after the credits when the screen goes blank and the sound track turns silent—when the film is completed). It's always interesting to compare the actual running time with the amount of time we think we've been sitting in the theater. Movies that we like, movies that engage our attention, always seem to be shorter than they really are; we watch a three-hour movie we love, and it seems like only an hour has passed. Movies that are on topics we don't care or know about or movies that challenge us to think in new or different ways often seem to take more time that they actually take; a 90-minute movie might seem to be dragging on and on as though it's taking three hours of our time.
Here's how Paul Rotha* puts it in his classic text, The Film Till Now:
The material with which the film director works is not "real" in the sense that it is actually recorded time or space, but is a number of pieces of celluloid on which real actions have been recorded. By altering the relations of these strips, filmic time is constructed. . . . Between an actual event and the filmic representation of that event on the screen, there is a wide difference; the camera, at the director's or scenarist's bidding, picks out only such significant portions of the event as are necessary for its screen representation. . . . Suggested by the scenarist, recorded by the camera, created by the director in editing, there comes into being an element peculiar to the cinema—filmic time. . . . Further. . . it is perfectly possible for the action of a scene to be taken by the camera in several places remote from one another, but when the scene is filmically composed, the various places will appear to be one and the same. By editing, preconceived in the shooting script, there will have been created filmic space as well as filmic time." (The Film Till Now: A Survey of World Cinema, 353)
To quote Pudovkin: "The film assembles the elements of reality to build from them a new reality proper to itself; and the laws of space and time that, in the sets and footage of the stage are fixed and fast, are in the film entirely altered." (Gollancz' 1929 Pudovkin on Film Technique, quoted in Roth 354)
This knowledge of the manipulation of time and space in the moving-picture world is important. What the camera decides to point at (or listen to) to comprise the shot, and how the shots are clipped, juxtaposed, and sequenced to create metaphors and other associations in the viewers' minds—this is what shapes the meaning or feeling communicated by the cinematic experience.
Now for a short video on editing in some recent films, or how to judge the best editing Oscar
(you may have to wait until the video loads)